A selection of video productions, photography, and visual projects created by Akram Ibrahim across corporate, commercial, and creative productions. These projects reflect a cinematic and modern visual approach focused on storytelling, atmosphere, and impactful content creation.
Category: Corporate Brand Film
A cinematic brand film announcing the partnership between BayWa r.e. and Olympic silver medallist Sanni Beucke, highlighting themes of sustainability, equality, and empowerment through visual storytelling.
Produced while working at BayWa r.e.
Category: Game Launch Trailer
An epic launch trailer created to introduce the arrival of the Spartans and showcase the intensity, atmosphere, and competitive world of Travian: Glory of Sparta. It was designed to build anticipation around the game update through cinematic pacing, dynamic editing, and impactful storytelling.
Produced in collaboration while working at Travian Games GmbH.
Category: Game Promotion / Behind the Scenes
A behind-the-scenes promotional video created to showcase the creative vision and development process behind Travian’s Annual Special: Codex Victoria.
Produced while working at Travian Games GmbH.
Category: Game Launch Trailer
A cinematic global launch trailer introducing the world of Arkheim, combining large-scale strategy gameplay, immersive storytelling, and visually dynamic promotional content.
Produced in collaboration while working at Travian Games GmbH.
Category: Game Trailer / Promotional Campaign
Travian: Path to Pandora
A promotional trailer created for Travian’s Annual Special campaign, designed to capture the atmosphere, intensity, and visual identity of the game experience.
Produced in collaboration while working at Travian Games GmbH.
Category: Game Promotion / Behind the Scenes
A behind-the-scenes promotional video created to introduce the vision, gameplay, and creative direction behind Arkheim. Combining developer interviews, gameplay footage, and cinematic editing, the project was designed to communicate the game’s unique team-based strategy experience and world-building.
It was produced while working at Travian Games GmbH.